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Yahn W Bernier

age ~56

from Medina, WA

Also known as:
  • Yahn Ulrich Bernier
  • Yahn Nell Bernier
  • Vahn W Bernier
  • Yahn W Bemier
  • Bernier Yahn
  • Brendan Bosworth
Phone and address:
321 82Nd Ave NE, Medina, WA 98039

Yahn Bernier Phones & Addresses

  • 321 82Nd Ave NE, Medina, WA 98039
  • Bellevue, WA
  • 1235 23Rd St, Seattle, WA 98112 • 206-324-2415
  • 3118 Lakewood Ave, Seattle, WA 98144 • 206-324-2415
  • Indian Harbour Beach, FL
  • 659 Peachtree St, Atlanta, GA 30308 • 404-892-9818
  • Kiona, WA
  • Gainesville, FL
  • 9627 Lake Washington Blvd NE, Bellevue, WA 98004 • 206-324-2415

Work

  • Company:
    Needle & rosenberg, p.c.
    Jun 1993 to Feb 1998
  • Position:
    Associate

Education

  • Degree:
    Doctor of Jurisprudence, Doctorates
  • School / High School:
    University of Florida - Fredric G. Levin College of Law
    1990 to 1993
  • Specialities:
    Law

Skills

Game Development • Perforce • Video Games • Game Design • Xbox 360 • Game Programming • C++ • Cross Platform Development • Python

Industries

Computer Games
Name / Title
Company / Classification
Phones & Addresses
Yahn Bernier
Software Development Engineer
Valve
Computer and Computer Peripheral Equipment and Software Merc
10500 NE 8 St STE 1000, Bellevue, WA 98004
425-889-9642
Yahn Bernier
Software Developer
Valve Corporation
Prepackaged Software Services · Whol Computers/Peripherals · Industrial Supplies Merchant Whols
10900 NE 4 St, Bellevue, WA 98004
PO Box 1688, Bellevue, WA 98009
Z10900 Ne 4 St, Bellevue, WA 98004
520 Kirkland Way, Kirkland, WA 98033
425-889-9642, 425-450-4464

Lawyers & Attorneys

Yahn Bernier Photo 1

Yahn William Bernier, Bellevue WA - Lawyer

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Office:
9627 Lake Washington Blvd. N.e., Bellevue, WA
ISLN:
900707542
Admitted:
1993
University:
Harvard University, A.B.
Law School:
University of Florida, J.D.

Resumes

Yahn Bernier Photo 2

Senior Software Development Engineer

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Location:
321 82Nd Ave, Medina, WA 98039
Industry:
Computer Games
Work:
Needle & Rosenberg, P.c. Jun 1993 - Feb 1998
Associate

Valve Corporation Jun 1993 - Feb 1998
Senior Software Development Engineer
Education:
University of Florida - Fredric G. Levin College of Law 1990 - 1993
Doctor of Jurisprudence, Doctorates, Law
Harvard University 1986 - 1990
Bachelors, Bachelor of Arts, Chemistry
Satellite High School 1986
University of Florida
Doctor of Jurisprudence, Doctorates, Law
Skills:
Game Development
Perforce
Video Games
Game Design
Xbox 360
Game Programming
C++
Cross Platform Development
Python

Us Patents

  • Compositing Multiple Scene Shots Into A Video Game Clip

    view source
  • US Patent:
    20120028706, Feb 2, 2012
  • Filed:
    Feb 24, 2011
  • Appl. No.:
    13/034629
  • Inventors:
    Bay Leaf Raitt - Carnation WA, US
    Joseph Eddy Demers - Seattle WA, US
    Yahn William Bernier - Seattle WA, US
    Brian Ratcliff Jacobson - Seattle WA, US
    Marc Sean Scaparro - Bellevue WA, US
    Karl Ian Whinnie - Issaquah WA, US
  • Assignee:
    Valve Corporation - Bellevue WA
  • International Classification:
    A63F 13/00
  • US Classification:
    463 31
  • Abstract:
    Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.
  • Game Animations With Multi-Dimensional Video Game Data

    view source
  • US Patent:
    20120028707, Feb 2, 2012
  • Filed:
    Feb 24, 2011
  • Appl. No.:
    13/034652
  • Inventors:
    Bay Leaf Raitt - Carnation WA, US
    Joseph Eddy Demers - Seattle WA, US
    Yahn William Bernier - Seattle WA, US
    Brian Ratcliff Jacobson - Seattle WA, US
    Marc Sean Scaparro - Bellevue WA, US
    Karl Ian Whinnie - Issaquah WA, US
  • Assignee:
    Valve Corporation - Bellevue WA
  • International Classification:
    A63F 13/00
  • US Classification:
    463 31
  • Abstract:
    Embodiments are directed to recording and editing of video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence by replacing at least a portion of the recorded data during a selected time segment. The user may identify a fade-in portion and/or fade-out portion of the time segment over which the subject animation data and the recorded data are to be blended to create a seamless transition. In one embodiment, the added data and the recorded data may be combined using a cross-fading approach.
  • Graphical User Interface For Modification Of Animation Data Using Preset Animation Samples

    view source
  • US Patent:
    20120021828, Jan 26, 2012
  • Filed:
    Feb 24, 2011
  • Appl. No.:
    13/034650
  • Inventors:
    Bay Leaf Raitt - Carnation WA, US
    Joseph Eddy Demers - Seattle WA, US
    Yahn William Bernier - Seattle WA, US
    Brian Ratcliff Jacobson - Seattle WA, US
    Marc Sean Scaparro - Bellevue WA, US
    Karl Ian Whinnie - Issaquah WA, US
  • Assignee:
    Valve Corporation - Bellevue WA
  • International Classification:
    A63F 13/00
  • US Classification:
    463 31
  • Abstract:
    Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset.
  • Multi-Dimensional Video Game World Data Recorder

    view source
  • US Patent:
    20120021827, Jan 26, 2012
  • Filed:
    Feb 24, 2011
  • Appl. No.:
    13/034644
  • Inventors:
    Bay Leaf Raitt - Carnation WA, US
    Joseph Eddy Demers - Seattle WA, US
    Yahn William Bernier - Seattle WA, US
    Brian Ratcliff Jacobson - Seattle WA, US
    Marc Sean Scaparro - Bellevue WA, US
    Karl Ian Whinnie - Issaquah WA, US
  • Assignee:
    Valve Corporation - Bellevue WA
  • International Classification:
    A63F 13/00
  • US Classification:
    463 31
  • Abstract:
    Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by replacing sequences with other sequences, compositing one recording with another recording, layering recording sequences, and/or modifying a camera perspective during the process. The modifications may then be fed back to the animation component and/or material system.

Googleplus

Yahn Bernier Photo 3

Yahn Bernier

Youtube

Yahn Bernier's Super Yacht Burglarized | San ...

07.27.2021 | 5:00 AM | EMBARCADERO The Captain of the Super Yacht Lun...

  • Duration:
    6m 29s

A lifelong passion

For Yahn Bernier and Beth McCaw, legacy gifts send a message to the fu...

  • Duration:
    3m

Yahn Bernier Ferrari of Seattle - Scuderia 1999

  • Duration:
    48s

CS50 Field Trip to Valve

YAHN Bernier: My naam is Yahn Bernier. Ek is hier op Valve vir meer as...

  • Duration:
    5m

Yahn Bernier, Race for RP and The Heart of Ra...

  • Duration:
    1m 8s

Lunasea Yacht Owner is reportedly Yahn Bernie...

Look at this mega yacht named Lunasea, that was reportedly owned by Ya...

  • Duration:
    25s

Yahn Bernier is the Marquis de Sade of modern...

Yeah, this game is made in Flash Dead by Daylight: Special Edition .

  • Duration:
    51s

FC2021 Sonoma R1 R2

  • Duration:
    1h 8m 42s

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