10900 NE 4 St, Bellevue, WA 98004 PO Box 1688, Bellevue, WA 98009 Z10900 Ne 4 St, Bellevue, WA 98004 520 Kirkland Way, Kirkland, WA 98033 425-889-9642, 425-450-4464
Needle & Rosenberg, P.c. Jun 1993 - Feb 1998
Associate
Valve Corporation Jun 1993 - Feb 1998
Senior Software Development Engineer
Education:
University of Florida - Fredric G. Levin College of Law 1990 - 1993
Doctor of Jurisprudence, Doctorates, Law
Harvard University 1986 - 1990
Bachelors, Bachelor of Arts, Chemistry
Satellite High School 1986
University of Florida
Doctor of Jurisprudence, Doctorates, Law
Skills:
Game Development Perforce Video Games Game Design Xbox 360 Game Programming C++ Cross Platform Development Python
Us Patents
Compositing Multiple Scene Shots Into A Video Game Clip
Bay Leaf Raitt - Carnation WA, US Joseph Eddy Demers - Seattle WA, US Yahn William Bernier - Seattle WA, US Brian Ratcliff Jacobson - Seattle WA, US Marc Sean Scaparro - Bellevue WA, US Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.
Game Animations With Multi-Dimensional Video Game Data
Bay Leaf Raitt - Carnation WA, US Joseph Eddy Demers - Seattle WA, US Yahn William Bernier - Seattle WA, US Brian Ratcliff Jacobson - Seattle WA, US Marc Sean Scaparro - Bellevue WA, US Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to recording and editing of video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence by replacing at least a portion of the recorded data during a selected time segment. The user may identify a fade-in portion and/or fade-out portion of the time segment over which the subject animation data and the recorded data are to be blended to create a seamless transition. In one embodiment, the added data and the recorded data may be combined using a cross-fading approach.
Graphical User Interface For Modification Of Animation Data Using Preset Animation Samples
Bay Leaf Raitt - Carnation WA, US Joseph Eddy Demers - Seattle WA, US Yahn William Bernier - Seattle WA, US Brian Ratcliff Jacobson - Seattle WA, US Marc Sean Scaparro - Bellevue WA, US Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset.
Bay Leaf Raitt - Carnation WA, US Joseph Eddy Demers - Seattle WA, US Yahn William Bernier - Seattle WA, US Brian Ratcliff Jacobson - Seattle WA, US Marc Sean Scaparro - Bellevue WA, US Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by replacing sequences with other sequences, compositing one recording with another recording, layering recording sequences, and/or modifying a camera perspective during the process. The modifications may then be fed back to the animation component and/or material system.
Googleplus
Yahn Bernier
Youtube
Yahn Bernier's Super Yacht Burglarized | San ...
07.27.2021 | 5:00 AM | EMBARCADERO The Captain of the Super Yacht Lun...
Duration:
6m 29s
A lifelong passion
For Yahn Bernier and Beth McCaw, legacy gifts send a message to the fu...
Duration:
3m
Yahn Bernier Ferrari of Seattle - Scuderia 1999
Duration:
48s
CS50 Field Trip to Valve
YAHN Bernier: My naam is Yahn Bernier. Ek is hier op Valve vir meer as...
Duration:
5m
Yahn Bernier, Race for RP and The Heart of Ra...
Duration:
1m 8s
Lunasea Yacht Owner is reportedly Yahn Bernie...
Look at this mega yacht named Lunasea, that was reportedly owned by Ya...
Duration:
25s
Yahn Bernier is the Marquis de Sade of modern...
Yeah, this game is made in Flash Dead by Daylight: Special Edition .