Marco Busse - Apopka FL, US Steve Chiang - Longwood FL, US
Assignee:
Electronic Arts Inc. - Redwood City CA
International Classification:
A63F 13/00
US Classification:
463 1, 463 6, 463 36, 463 58
Abstract:
A simulation module simulates events that may occur during a cautionary period based on, e. g. , current relative position of vehicles, vehicle and driver attributes and current game statistics for vehicles, and compiles new statistics and attributes that are used in the resumed race. A full race simulation option and a partial race simulation option are also provided. For example, in a season mode, the simulation module simulates events that may occur during a race and compiles statistics that can be used later, e. g. , in a later race, for season standings, etc. A complete race may be simulated, or a partial race may be simulated, for example, if a user desires to terminate a race before it is finished, using the compiled statistics, and a new set of statistics compiled to track the simulated race events. Real world statistics are imported and used in some aspects. For example, real world standings, performance statistics and attribute information are stored in a database and are used as a basis for AI-controlled vehicle performance and AI-generated simulation results.
Systems And Methods For Simulating Game State Changes Responsive To An Interrupt Condition
Marco Busse - Apopka FL, US Steve Chiang - Longwood FL, US
Assignee:
Electronic Arts, Inc. - Redwood City CA
International Classification:
A63F009/24 A63F013/00 G06F017/00 G06F019/00
US Classification:
463/006000
Abstract:
A simulation module simulates events that may occur during a cautionary period based on, e.g., current relative position of vehicles, vehicle and driver attributes and current game statistics for vehicles, and compiles new statistics and attributes that are used in the resumed race. A full race simulation option and a partial race simulation option are also provided. For example, in a season mode, the simulation module simulates events that may occur during a race and compiles statistics that can be used later, e.g., in a later race, for season standings, etc. A complete race may be simulated, or a partial race may be simulated, for example, if a user desires to terminate a race before it is finished, using the compiled statistics, and a new set of statistics compiled to track the simulated race events. Real world statistics are imported and used in some aspects. For example, real world standings, performance statistics and attribute information are stored in a database and are used as a basis for AI-controlled vehicle performance and AI-generated simulation results.
Electronic Arts (Ea)
Director of Product Development Studi
Electronic Arts (Ea)
Director of Product Development, Studio Operations
Trendy Entertainment
Chief Operating Officer
Skills:
Video Games Game Development Organizational Development Product Development Start Ups Project Management Ps3 Xbox 360 Computer Games Mobile Games Casual Games Social Games Free To Play Pmo Agile Project Management Program Management Xbox Console Wii Ps4 Game Programming Interactive Entertainment Cross Platform Development Game Mechanics Technical Direction Change Management Video Game Development Gaming Production Analysis Product Management Leadership
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