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Byron A Alcorn

age ~62

from Fort Collins, CO

Also known as:
  • Bryon A Alcorn
  • Nathan Alcorn
  • Melissa Alcorn
Phone and address:
2731 Maroon Ct, Fort Collins, CO 80525
970-226-5590

Byron Alcorn Phones & Addresses

  • 2731 Maroon Ct, Fort Collins, CO 80525 • 970-226-5590
  • Stanford, CA
  • 2731 Maroon Ct, Fort Collins, CO 80525

Work

  • Company:
    Hp
    Jun 2018
  • Position:
    Master technologist, software strategy hp workstations

Education

  • Degree:
    Master of Science, Masters
  • School / High School:
    Stanford University
    1992 to 1993
  • Specialities:
    Architecture

Skills

Debugging • Processors • Unix • System Architecture • Software Engineering • Firmware • Software Development • Architecture • Embedded Systems • Linux • Computer Architecture • Virtualization • Vlsi • X86

Interests

Fly Fishing • Inline Hockey • Skiing • Fly Tying • Running • Boy Scouts • Ice Hockey

Emails

Industries

Computer Software
Name / Title
Company / Classification
Phones & Addresses
Byron Alcorn
Principal
OD S Daredevils Inc
Optometrist's Office
2731 Maroon Ct, Fort Collins, CO 80525

Resumes

Byron Alcorn Photo 1

Master Technologist, Software Strategy Hp Workstations

view source
Location:
2351 Hp Way northeast, Rio Rancho, NM
Industry:
Computer Software
Work:
Hp
Master Technologist, Software Strategy Hp Workstations

Hp Aug 2011 - Jun 2018
Master Technologist, Component Strategist

Hp Aug 2008 - 2011
Master Technologist, Desktop Architect Hp Visual Collaboration

Hp 2005 - 2008
Master Technologist, Workstation Blade Solution

Hp 2000 - 2005
Visionary Leader, Architect, Technical Lead For Scalable Visualization Solution
Education:
Stanford University 1992 - 1993
Master of Science, Masters, Architecture
Montana State University - Bozeman 1990 - 1992
Bachelors
Montana State University - Bozeman 1980 - 1984
Bachelors, Electrical Engineering
Skills:
Debugging
Processors
Unix
System Architecture
Software Engineering
Firmware
Software Development
Architecture
Embedded Systems
Linux
Computer Architecture
Virtualization
Vlsi
X86
Interests:
Fly Fishing
Inline Hockey
Skiing
Fly Tying
Running
Boy Scouts
Ice Hockey

Us Patents

  • Z Test And Conditional Merger Of Colliding Pixels During Batch Building

    view source
  • US Patent:
    6559852, May 6, 2003
  • Filed:
    Jul 31, 1999
  • Appl. No.:
    09/364972
  • Inventors:
    Jon L Ashburn - Fort Collins CO
    Darel N Emmot - Ft Collins CO
    Byron A Alcorn - Ft Collins CO
  • Assignee:
    Hewlett Packard Development Company, L.P. - Houston TX
  • International Classification:
    G06F 1328
  • US Classification:
    345533, 345422, 345570, 345503, 710112, 710310
  • Abstract:
    Frame buffer memory bandwidth is conserved by performing a depth comparison between colliding pixels at batch building time. If the incoming pixel fails the depth comparison, then it may be âtossedâ and excluded from any batches currently under construction. The batch building process may then continue without the need for a batch flush responsive to the occurrence of the pixel collision. If the incoming pixel passes the depth comparison, then it may yet be possible to avoid flushing: The current rendering mode of the pipeline is determined. If the current rendering mode does not require read-modify-write operations, then the incoming pixel may be merged with the buffered pixel with which it collides. Merger of the two pixels may be accomplished by overwriting the buffered RGBA pixel components with those of the incoming pixel, but only those components corresponding to asserted bits in the incoming pixels BEN. The buffered BEN may be replaced with the logical OR of the stored BEN and the incoming pixels BEN.
  • Systems And Methods For Rendering Graphical Data

    view source
  • US Patent:
    6621500, Sep 16, 2003
  • Filed:
    Nov 17, 2000
  • Appl. No.:
    09/715882
  • Inventors:
    Byron A Alcorn - Ft Collins CO
    Joseph Norman Gee - Ft Collins CO
    Kevin Lefebvre - Ft Collins CO
    Don B. Hoffman - Fort Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G09G 500
  • US Classification:
    345629, 345630, 345632, 345589, 345594, 345598, 345606
  • Abstract:
    A preferred method includes the step of receiving multiple digital video data streams. Preferably, a first of the multiple digital video data streams contains processed pixel data corresponding to at least a portion of the image to be rendered, and a second of the multiple digital video data streams contains processed pixel data corresponding to at least a portion of the image to be rendered as well as information, such as a chroma-key value, associated with at least some of the processed pixel data. The embodiment also preferably includes the step of combining the multiple digital video data streams into the composite digital video data stream by referencing the chroma-key values. Devices also are provided.
  • Managing Texture Mapping Data In A Computer Graphics System

    view source
  • US Patent:
    6636225, Oct 21, 2003
  • Filed:
    Aug 27, 2001
  • Appl. No.:
    09/940039
  • Inventors:
    Byron A. Alcorn - Fort Collins CO
    Darel N. Emmot - Fort Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G06T 1140
  • US Classification:
    345552, 345538, 345587
  • Abstract:
    A method and apparatus for managing texture mapping data in a computer graphics system, the computer graphics system including a host computer, primitive rendering hardware and a primitive data path extending between the host computer and the primitive rendering hardware. The host computer passes primitives to be rendered by the system to the primitive rendering hardware over the primitive data path. The host computer has a main memory that stores texture mapping data corresponding to the primitives to be rendered. The primitive rendering hardware includes a local texture memory that locally stores the texture mapping data corresponding to at least one of the primitives to be rendered. When a primitive passed to the primitive rendering hardware is to be rendered, a determination is made as to whether its corresponding texture mapping data is in the local texture memory. When the texture mapping data corresponding to the primitive to be rendered is in the local texture memory, the primitive is rendered using its corresponding texture mapping data from the local texture memory. When the texture mapping data corresponding to the primitive to be rendered is not in the local texture memory, the texture mapping data corresponding to the primitive to be rendered is downloaded from the host computer main memory to the primitive rendering hardware, and the primitive is rendered using its corresponding texture mapping data downloaded from the main memory.
  • Unified Memory Distributed Across Multiple Nodes In A Computer Graphics System

    view source
  • US Patent:
    6657632, Dec 2, 2003
  • Filed:
    Jan 24, 2001
  • Appl. No.:
    09/768664
  • Inventors:
    Darel N Emmot - Ft Collins CO
    Byron A Alcorn - Ft Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G06F 1516
  • US Classification:
    345502, 345505, 345506, 711118, 712 10, 712 11
  • Abstract:
    A system is described that is broadly directed to a system of integrated circuit components. The system comprises a plurality of nodes that are interconnected by communication links. A random access memory (RAM) is connected to each node. At least one functional unit is integrated into each node, and each functional unit is configured to carry out a predetermined processing function. Finally, each RAM includes a coherency mechanism configured to permit only read access to the RAM by other nodes, the coherency mechanism further configured to permit write access to the RAM only by functional units that are local to the node.
  • Anti-Aliasing In A Computer Graphics System Using A Texture Mapping Subsystem To Down-Sample Super-Sampled Images

    view source
  • US Patent:
    6661424, Dec 9, 2003
  • Filed:
    Jul 7, 2000
  • Appl. No.:
    09/611503
  • Inventors:
    Byron A Alcorn - Ft Collins CO
    Darel N Emmot - Ft Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G09G 500
  • US Classification:
    345611, 345581
  • Abstract:
    Methods and apparatus are provided for performing scene anti-aliasing in a computer graphics system including a rasterizer, a texture mapping subsystem and a frame buffer. The method includes the steps of defining a supersample image buffer and a single sample image buffer, using the rasterizer to render a supersampled image to the supersample image buffer, and using the texture mapping subsystem to downsample the supersample image to the single sample image buffer. The downsampled image in the single sample image buffer is anti-aliased. The supersample image buffer and the single sample image buffer are preferably allocated in the frame buffer. The downsampling operation is preferably performed at the time of double buffer swap.
  • Z Test And Conditional Merger Of Colliding Pixels During Batch Building

    view source
  • US Patent:
    6680737, Jan 20, 2004
  • Filed:
    Dec 12, 2002
  • Appl. No.:
    10/317526
  • Inventors:
    Jon L Ashburn - Fort Collins CO
    Darel N Emmot - Ft Collins CO
    Byron A Alcorn - Ft Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G09G 539
  • US Classification:
    345531, 345533, 345570, 345421, 710 39, 710 54, 710310
  • Abstract:
    Frame buffer memory bandwidth is conserved by performing a depth comparison between colliding pixels at batch building time. If the incoming pixel fails the depth comparison, then it may be âtossedâ and excluded from any batches currently under construction. The batch building process may then continue without the need for a batch flush responsive to the occurrence of the pixel collision. If the incoming pixel passes the depth comparison, then it may yet be possible to avoid flushing: The current rendering mode of the pipeline is determined. If the current rendering mode does not require read-modify-write operations, then the incoming pixel may be merged with the buffered pixel with which it collides. Merger of the two pixels may be accomplished by overwriting the buffered RGBA pixel components with those of the incoming pixel, but only those components corresponding to asserted bits in the incoming pixels BEN. The buffered BEN may be replaced with the logical OR of the stored BEN and the incoming pixels BEN.
  • Efficient Rasterization Of Specular Lighting In A Computer Graphics System

    view source
  • US Patent:
    6707453, Mar 16, 2004
  • Filed:
    Nov 21, 2000
  • Appl. No.:
    09/718952
  • Inventors:
    Theodore G Rossin - Fort Collins CO
    Byron A Alcorn - Ft Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G06T 1510
  • US Classification:
    345426
  • Abstract:
    A rasterizer implementing a single edge stepping interpolator to interpolate both diffuse and specular lighting components across an edge of the primitive, and/or a single span stepping interpolator to interpolate both diffuse and specular lighting components across the spans of the primitive. When the edge or span being interpolated includes a non-negligible specular lighting component, the diffuse and specular lighting components are separately and successively rasterized. Otherwise, only the diffuse lighting component is interpolated over the edge or span.
  • Graphics Data Storage In A Linearly Allocated Multi-Banked Memory

    view source
  • US Patent:
    6724396, Apr 20, 2004
  • Filed:
    Jun 1, 2000
  • Appl. No.:
    09/586412
  • Inventors:
    Darel N Emmot - Ft Collins CO
    Byron A Alcorn - Ft Collins CO
  • Assignee:
    Hewlett-Packard Development Company, L.P. - Houston TX
  • International Classification:
    G09G 500
  • US Classification:
    345587, 345582
  • Abstract:
    Methods and apparatus are provided for allocating correlated data sets, such as texture data, among first and second areas of memory in a computer graphics system. Each texture map in a series of texture maps is divided into a set of blocks of data. Each texture map that has a width greater than one block is divided into first and second map areas. Typically, the first and second map areas are the left and right halves of each texture map. Blocks of data from the first map areas of odd level texture maps are stored in the first memory area, blocks of data from the second map areas of even level texture maps are stored in the first memory area, blocks of data from the second map areas of odd level texture maps are stored in the second memory area and blocks of data from the first map areas of even level texture maps are stored in the second memory area. The blocks of data representing each texture map in the series of texture maps are stored in consecutive blocks of memory. The disclosed technique for allocating texture data to memory provides high performance during texture mapping operations.

Googleplus

Byron Alcorn Photo 2

Byron Alcorn

Flickr

Youtube

TYT - Extended Clip September 9, 2011

The Largest Online News Show in the World. Google+: www.gplus.to Faceb...

  • Category:
    Shows
  • Uploaded:
    10 Sep, 2011
  • Duration:
    45m 45s

Praise Dance

A contestant in the 2011 Miss Blue and White Pageant at Alcorn State U...

  • Category:
    Entertainment
  • Uploaded:
    09 May, 2011
  • Duration:
    2m 25s

Real Estate/ Byron Bay/ Property Video

Real Estate Property Video. This luxury beachfront home on Alcorn Stre...

  • Category:
    Education
  • Uploaded:
    02 Jun, 2008
  • Duration:
    1m 13s

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