Cameron Anthony Filipour - Las Vegas NV, US Adam Singer - Henderson NV, US Alexander Popovich - Henderson NV, US Thierry Brunet De Courssou - Henderson NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 G06F 17/00
US Classification:
463 16, 463 20, 463 27, 463 26, 273292
Abstract:
Tournament-Style casino games bring players all of the advantages of gaming tournaments such as rapid play, building excitement, and player vs. player competition in a manner that addresses limitations of existing games by: a) generating revenue for tire casino in all featured embodiments; b) being available on-demand; c) paying winners instantaneously; and d) featuring a casino hold that is stable enough to meet regulator requirements. In one embodiment of tournament style gaming, a high score progressive jackpot is provided such that players are playing against both the game's built in pay table and against the daily performances of other players. Inefficient game play results in increasing the progressive jackpot by a value of the time wasted by such inefficient game play.
Gaming System, Gaming Device And Method For Providing A Player An Opportunity To Win A Designated Award Based On One Or More Aspects Of The Player's Skill
Bryan D. Wolf - Reno NV, US Adam Singer - Las Vegas NV, US Alexander Popovich - Henderson NV, US Cameron A. Filipour - Las Vegas NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 A63F 13/00 G06F 17/00 G06F 19/00
US Classification:
463 20, 463 21, 463 23, 463 27, 463 7
Abstract:
In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i. e. , which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
Thierry Brunet de Courssou - Missilac, FR Alexander Popovich - Henderson NV, US Cameron Anthony Filipour - Las Vegas NV, US Adam Singer - Las Vegas NV, US
Trusted Energy Saving (TES) methods applied to server based distributed downloadable gaming for allowing casino operators to significantly reduce their energy bills by placing the main controller of selected unused gaining machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure “out-of-band” communication (or equivalent) between gaming machines and the casino's management system such that full network security is maintained while the main controller is in low power standby mode, (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player. The mapping of the TES gaming machines that are turned-on and in low-power mode may be periodically forwarded to the air-conditioning management system and/or to the lighting management system for energy optimization.
Alexander Popovich - Henderson NV, US Cameron Anthony Filipour - Las Vegas NV, US Adam Singer - Henderson NV, US Thierry Brunet de Courssou - Henderson NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 23, 463 7, 463 22, 463 25
Abstract:
A method of the present invention includes requiring a player to purchase a predetermined amount of playing time for a predetermined amount of money; inputting an initial average Return-To-Player (RTP) percentage of the regulated game; initiating the regulated game, and during the purchased predetermined amount of playing time: providing a plurality of reward generating assets and enabling the player to interact therewith, a successful interaction with a reward generating asset generating a reward for the player, and providing a plurality of time penalty inducing assets, interaction with one of which imposes a predetermined time penalty during which the player is prevented from interacting with any of the plurality of reward generating assets whereby, after interaction with one of the plurality of penalty inducing assets, the initial average RTP percentage is reduced by an amount proportional to a length of the predetermined time penalty.
Gaming Systems, Gaming Devices And Methods For Providing Progressive Awards
Cameron A. Filipour - Las Vegas NV, US Alexander Popovich - Henderson NV, US Adam Singer - Las Vegas NV, US Ali M. Saffari - Reno NV, US Bryan D. Wolf - Reno NV, US
The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.
Gaming System, Gaming Device And Method For Providing A Player An Opportunity To Win A Designated Award Based On One Or More Aspects Of The Player's Skill
Bryan D. Wolf - Reno NV, US Adam Singer - Las Vegas NV, US Alexander Popovich - Henderson NV, US Cameron A. Filipour - Las Vegas NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 A63F 13/00 G06F 17/00 G06F 19/00
US Classification:
463 20, 463 21
Abstract:
In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i. e. , which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
Thierry Brunet De Courssou - Missilac, FR Alexander Popovich - Henderson NV, US Cameron Anthony Filipour - Las Vegas NV, US Adam Singer - Las Vegas NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
US Classification:
463 24
Abstract:
Casino operators can reduce their energy bills by placing the main controller of selected unused gaming machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure “out-of-band” communication (or equivalent) between gaming machines and the casino's management system such that full network security is maintained while the main controller is in low power standby mode, (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player.
Time Based Casino Wagering With Optional Reinvestment
Alexander Popovich - Henderson NV, US Thierry Brunet de Courssou - Missilac, FR Cameron Anthony Filipour - Las Vegas NV, US Adam Singer - Las Vegas NV, US
Assignee:
IGT - Las Vegas NV
International Classification:
A63F 1/00 G07F 17/32
US Classification:
463 13, 463 26, 463 20, 463 16, 463 17, 463 19
Abstract:
Time Based Wagering with Optional Reinvestment allows casino players to play their favorite casino games in a mixed time-based and credit-based fashion. The player purchases a contract for a window of time on the gaming machine at a set price that guarantees him or her the ability to play at a pace of his choosing over the entire duration of his contract. As the player accumulates winnings dining the execution of the time contract, the player may elect to protect his or her accrued winnings by cashing them out at the end of his contract or may elect to re-invest part or all of his accrued winnings for the opportunity to achieve even larger wins as the time contract progresses. The player may activate this optional feature by placing additional wagers via a dynamic wager selection menu.
Microsoft Applied Sciences Group
Senior Researcher
Igt Jan 2007 - Oct 2013
Staff Software R and D Enginner
Cyberview Technology Jan 2007 - Jul 2008
Principal R and D Team Lead
Statistical and Software Analysts 1996 - 2006
Senior Software and Hardware R and D Scientist
Code Laboratories 1996 - 2006
Founder and Chief Executive Officer and Chief Technology Officer
Education:
University of Nevada - Las Vegas 2001 - 2002
Master of Science, Masters, Computer Science
University of Nevada - Las Vegas 1998 - 2001
Bachelors, Bachelor of Science, Computer Science
University of Electronics In Belgrade 1989 - 1993
Bachelors, Bachelor of Science
Skills:
C# C++ C Assembly X86 Mmx/Xmm/Sse/Sse2 .Net Xna Mfc Wdf Directx Opengl Sql Win32 Api Directshow Debugging Code Obfuscation Multithreading Multiprocess Synchronization Windows Driver Programming Real Time Os Design Code Security Visual Studio 2010 Altium Designer Svn Ezusb Fx2 Agile Linux Encryption Product Design Product Management Xml Json Hlsl Glsl Gpu Programming Natural User Interfaces Human Computer Interaction Opencv Pcb Layout Design Firmware Agile Methodologies Subversion Visual Studio Oop Object Oriented Design Software Development X86 Assembly Software Engineering Objective C Algorithms
Interests:
Https Com/Alexp Productions Children Reading Research Papers Aviation Education Racquetball Environment Music Composition Biking Hiking Science and Technology Soundcloud Tennis Health